You can also set yourself on fire with the splash damage, so be aware to be far away from the chaos.Later Evolved Nemesis doesn’t seem to have the same weakness and it’s not recommended to use these rounds for that. Especially used for the Version 1 Nemesis, during a particular rooftop scene that does major damage to him with flames.It can also set cars and electrical/explosive boxes can go off after impact. Large groups of ‘minor’ enemies like walkers.The napalm inside ignites on impact, setting the surrounding area on fire- great for splash damage, but not so great for single enemies. These rounds are the least powerful during endgame climaxes unless dealing with particular enemies. Since they are the most powerful grenade round, make sure you use them sparingly for tough enemies. Mine rounds cannot be crafted and are only able to be found.Blue in color, they are strikingly different from the other ammo and can’t be missed.Some players have reported only two drops during the game like the MAG ammo. Stand at the highest damage and hardest to find throughout the game.Mine rounds, rifle ammo, and some others cannot be crafted.Excellent for second playthroughs where you know a strong enemy is about to pop up.Great for the second encounter with Evolved Nemesis where he can be targeted and hit at long distances (see video!).Setting up an ambush for lots of enemies to wander into.Lining alleys in the downtown area of Racoon City or the narrow hallways of the Hospital are great examples. Then detonate after a short period of time or if approached- perfect for long-range and setting traps for prey to fall into. With this ammo for the grenade launcher, these rounds fly at their targets using their own propulsion system. Commonly found: Downtown, Substations, Sewers, Police Station, and the Hospital!.Cannot be crafted, you will need to find it in-game.Jill can also have an unlimited ammo rifle if bought from the store. There are at least 300 rounds in the police station alone if you search well for it- you’ll want at least half of that if you face off with any of the harder enemies.Thankfully when you play as Carlos, you start with several hundred rounds in his inventory.Some players prefer the ‘spray-and-pray’ method that doesn’t always seem effective, while some players have replaced the ‘MAG’ with the rifle on playthroughs since it is just as powerful, if not more so.Many situations where Carlos uses the assault rifle for harder enemies like Brad (former STARS agent that you need to search!) who takes several headshots to the head without going down.Unlike a lot of other ammo, this is not able to be crafted. 5.56mm Assault Rifle bullets are low-caliber, high-speed rounds that are used by various armed forces like NATO or the Umbrella’s Private Security Force. While sadly Carlos is the only one that can find the rifle in-game, and thus the only one to find ammo for it. (x1) High-Grade Gunpowder + (x1) High-Grade Gunpowder = 30 Rounds of MAGS.Many players don’t use the Lightning Hawk because it’s not actually that much more powerful than the handgun (upgraded or not) and the ammo drops are so low/so costly, most put this immediately into the inventory box and never pull it out again.For precision shots on ‘hitbox’ areas on large and medium enemies.Similar purposes are said for handgun, this type is for particular shots are used for larger and more difficult enemies.In several playthroughs, MAG ammo dropped all of twice in the game for two of three playthroughs. 44 AE Lightning Hawk, this is the only gun that uses that ammo in-game. ![]() ![]() Surprisingly the most powerful rounds on the market for semi-automatic pistols, this game didn’t pack as much power into this ammo as it should have.
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